Scrying the Orb, part 1: Retooling Magic for OSR Games
(Credit: Camelot in 4 Colors, Part 2) Let's be completely honest with ourselves: While Vancian magic is pretty easy to gamify and a solid staple of retroclones, it can get a little boring and overdone at times? So this post will aim to create a more "open" style of wizardly casting compatible with most Fantasy Adventure games. The Basics Let's start with the basic rules of magic that apply to every magical tradition in some form. Spell Checks To cast a spell, the Magic-User must a roll a Spell Check. My original rules for spell checks are found in my zine L'Grimoire Rouge , but I have revised them for a more "Complete" version. The Caster chooses what Spell they wish to cast The Referee declares the difficulty of the spell. Usually the spell's difficulty should be It's Level+14, but if the caster is under various circumstances it can be altered, as per the table below: *An item is considered to contain Spells if it can ...